
#if !defined(AFX_GAMEBUILDER_H__5F8BAE6E_13DE_4A59_8ADF_7987EDD2B28E__INCLUDED_)
#define AFX_GAMEBUILDER_H__5F8BAE6E_13DE_4A59_8ADF_7987EDD2B28E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "resource.h"


#endif // !defined(AFX_GAMEBUILDER_H__5F8BAE6E_13DE_4A59_8ADF_7987EDD2B28E__INCLUDED_)
